![]() There's signals to the jellyshroom caves too, but I've personally haven't gotten close to them without a pressure compensator in the 'moth. I'd appreciate if they were easier to find, but they aren't that hard to find either. I've been playing without knowing the map and I haven't had trouble finding the caves because as I said, you can find signals to the islands on the cargo containers near the aurora. Having progression to the game is silly too. Yes, having different opinions to you is silly. In fact it took me a few days of hard playing when I started just to find the floater island because stays 'invisible' on the surface right until you get next to it. New players do not know to go straight for the Jelly caves or the floater island right off the bat. The people saying it's a good thing is silly. You can always see the Aurora but mountains and floater island stay invisible until you get close, weird right? We get tubes and other blueprints meant to connect to MP-rooms but not the actual simple dome-shaped room? Seriously? That's backwards, if anything the connecting tubes, shelving, alien containment and other stuff are what need to be discovered not the MP-room. Two, going to see if the 'outcry' or lack therof brings on any quick changes or not on this MP-Room business. I still remember the Cyclops flipping itself if you dock it in experimental. While my initial reaction wasn't optimal I'm still going to wait an update or two, first of all so any bugs with the PRAWN can be worked out because I predict some minor issues will be found. You can't just toss up an AC unit to hold fish, or build appliances as quickly as before now you'll have to scavenge around the biomes more before you can build stuff to make surviving easier. Yeah, it kind of sucks they'd wait til now to change it, but I think overall it's a better change since it adds more to the 'survival' bit. The Large Room, its components and graphical changes were originally created for Subnautica: Below Zero and eventually backported to Subnautica as part of the Living Large Update.From what I can tell, it's been planned to be this way for a while now.A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.The flat roof of a Large Room can be used for placing Exterior Growbeds if the player does not wish to expand vertically. ![]()
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